Jason vs Pyramid Head
The FORBIDDEN Death Battle Prediction Blog Episode 25
Original Fight 14
Jason vs Pyramid Head
Can you believe this was originally going to be episode 6?
Best laid plans of mice and Ottos…
Welcome back, Jason, our first returning combatant on the blog! Will he go 2-0? Let’s find out!
What’s The Theme Here? Who Are These Characters?
Come on. You know these guys. I’m not even going to bother explaining who they are.
The theme might need a little elaboration, however.
No, it’s not “big masked killers with superstrength.” It’s that they’re area-specific guardians. You come to Camp Crystal Lake, you better be prepared to run into Jason Voorhees. You come to Silent Hill, you better be prepared to run into Pyramid Head.
Jason and Pyramid Head are also killers that kill not for the pleasure, but because they are tasked to. As such, they follow rules, sometimes turning their blades away from potential victims, or in the case of Pyramid Head even turning his blade on himself.
Who is the better mute masked mutant murder monster? Let’s find out!
But Otto, It Doesn’t Make Any Sense for Pyramid Head to Fight Jason! He’s A Construct Formed By James Sunderland’s Guilt Over Killing His Wife!
The short answer to this is “Yeahhhhhhh, but also no.”
The long answer is in Pyramid Head’s write-up, which is coming up rightttttt….now.
Pyramid Head
“I was weak. That’s why I needed you. I needed someone to punish me for my sins. But that’s all over now. I know the truth. Now it’s time to end this.”
Pyramid Head’s Giant Knife Created By Man At Arms: Reforged
Pyramid Head’s Boss Fight From Silent Hill 2
Pyramid Head’s Boss Fight from Silent Hill: The Arcade
Pyramid Head’s Boss Fight from Silent Hill: Book of Memories (At 8:25)
Pyramid Head Fights a Demoness In Silent Hill: Revelations
Pyramid Head’s mori move from Dead By Daylight
Okay. How to explain Silent Hill…
Let’s start with the first game. Pyramid Head isn’t in the first game, but I think talking about the first game can help give some context to the weirdness of Silent Hill.
The first game was 50% Carrie, 25% The Fog, and 25% Rosemary’s Baby.
Carrie’s mom is part of a cult and she puts Satan inside Carrie’s womb. Carrie doesn’t want to give birth to Satan and uses her psychic powers to divide herself into Carrie and Not-Carrie to stop Satan from being born. You play as the father of Not-Carrie. Carrie’s mom wants to combine Carrie with Not-Carrie to make Shin Carrie and restart the birth of Satan. The player character takes Not-Carrie, age seven, to Silent Hill for a vacation but she’s kidnapped by Carrie who creates a spooky fog filled with monsters inspired by things she’s afraid of to try and ward off the player character. She got spooked by a Caliban costume in her school’s production of The Tempest, so the fog has deformed little mutants running around. She got spooked by pictures of dinosaurs found in a book, so the fog has creepy pterodactyls. Carrie’s mom deceives the player into getting ahold of magical artifacts so Carrie’s mom can get Carrie to birth Satan.
But it’s all good because the player character shoots Satan in the face with a hunting rifle.
And Not-Carrie and Carrie merge into a newborn who becomes the protagonist of Silent Hill 3.
It kind of sucks. You didn’t really save your daughter so much as watch her die and be replaced by a clone.
So where does Pyramid Head come in?
Silent Hill 2.
Silent Hill is like Dark Souls (dare I suggest that Silent Hill is the Dark Souls of survival horror?) in that the first and third games are strongly connected while the second is this weird little outlier that was probably meant to be its own game originally but got folded into the franchise for marketing purposes.
In Silent Hill 2, you play as James Sunderland, a man who goes to Silent Hill, the place he and his late wife spent their honeymoon together, to try and reconcile his feelings over her passing.
Spoilers for a game from the days of dial-up internet: James killed his wife, partly out of mercy for her terminal bedridden condition but also partly over the frustrations he felt in caring for her.
The game is essentially a psychodrama about James resolving his ambivalence. It reworked the Silent Hill formula by subbing out Carrie and Rosemary’s Baby for Jacob’s Ladder. The fog isn’t generated by a psychic child to defend herself, it’s just…sort of a normal part of the town, and it isn’t filled with the exaggerated fears of a child, it’s filled with monsters drawn from James’ subconscious who exist to punish him by the dictates of his guilty conscience. For instance, the infamous nurse monsters with their plunging necklines and hideous faces represent James’ sexual frustration over remaining faithful to a bedridden wife.
Of all the monsters in James’ psychodrama fog, Pyramid Head was the purest manifestation of James’ desire to punish himself.
Pyramid Head was based on a surreal painting James saw when he went to Silent Hill on his honeymoon called Misty Day, Remains of Judgement. It’s the cool looking pic in the fight image up at the top.
The painting depicted an executioner from back when the town’s cult was more overt in its activities. The darkly stylized image of the executioner became James’ personal nemesis hounding him throughout Silent Hill. Pyramid Head was Jame’s shadow in the Jungian sense, his repressed feelings and subconscious desires. He was the Watcher on the Threshold in the occult sense, a guardian who James had to overcome to obtain true knowledge of himself. During the final confrontation with Pyramid Head (in which there are two Pyramid Heads), James comes to terms with his guilt and attacks Thing 1 and Thing 2. Sensing that they are no longer needed by a man no longer interested in punishing himself, the Pyramid Heads fall on their spears and die.
It is only after defeating Thing 1 and Thing 2 that James could finally face the truth about his situation, but it whatever it may be as determined by the games multiple-ending flags.
Silent Hill 2 handled unusually mature subject matter in an unusually mature way for a video game and it made Silent Hill a franchise titan of its era. To this day you can find Silent Hill 2 on several “best of all time” video game lists. In being central to the game’s narrative, Pyramid Head played a part in advancing the development of video game narratives in general.
Shame about what happened afterwards, yeah?
But enough about dead franchises, let’s return to the big guy himself. As a creature that was created out of psychodrama to fulfill a specific function within that psychodrama, it doesn’t make sense to have Pyramid Head fight Jason, right?
Right?
To paraphrase the great Oscar Gamble:
They don’t think it be like it should, but it do.
Silent Hill is like Resident Evil in that while the first games were hits, the second games were megahits. With Pyramid Head being the most visually striking element of the biggest game in the series, there was no way Konami was just going to let him retire, not by a long shot. Pyramid Head was just too popular for his own good. He became the mascot of Silent Hill, its pikachu. He was even used as a pokemon by Cheryl Mason, the protagonist of Silent Hill 3, in the film Silent Hill: Revelations.
There was no way Konami wasn’t going to milk Pyramid Head dry. He had to show up again even if it didn’t make sense. He had to show up again even if series creator Masahiro Ito didn’t want him to.
He had to show up in Krazy Kart Racing.
And Bomberman.
Pyramid Head has made several appearances in the Silent Hill series since his debut all violating that “tied to James’ psychodrama” rule with the most blatant being his appearance in Dead by Daylight.
Oh yes, that’s a canon appearance.
Pyramid Head’s Dead by Daylight bio even clarifies that he was one of the two Pyramid Heads from Silent Hill 2. After gutting himself, Pyramid Head got saved from oblivion by the Entity who offered him a job chasing down losers and putting them on meat hooks. Pyramid Head accepted. What else was he going to do? Kill himself again? DEATH IS NOT AN ESCAPE.
Hey, if Jason can leave Camp Crystal Lake to go to New York, I guess Pyramid Head can leave Silent Hill for the Entity’s realm.
So yes, Silent Hill fans, Pyramid Head can function independently of James Sunderland and his psychodrama.
I’m sorry, I’m so sorry.
It makes sense for Pyramid Head to be able to fight Jason–well, as much sense as it makes for any two characters from two different fictional universes to fight.
Death battles are kind of stupid, aren’t they?
Stalking
–Let’s be real. Pyramid Head isn’t winning this category. He moves slow, especially in Silent Hill 2, and when he takes consistent damage in Silent Hill 2 he moves REALLY slow.
Pyramid Head fights at the speed of dial-up internet so long as you put pressure on him. Jason’s known for being a slow slasher but he’s the Flash compared to Silent Hill 2 Pyramid Head.
Fortunately, post-Silent Hill 2 Pyramid Head’s speed is much greater to the point he moves about as fast as Jason. His stealth is still awful, however. We’re talking about a guy known for making loud scraping sounds as he drags his giant chef’s knife. Imagine if KI-KI-MA-MA was diegetic. That’s Pyramid Head.
–With his rites of judgement power he got from Dead by Daylight (for the full explanation of his Dead by Daylight buff, see the Slashing section), Pyramid Head can set traps for his victims in the form of temporary trails that cause those that run over them pain and alert Pyramid Head to their position.
Slashing
–Pyramid Head’s weapon of choice is a big ol’ knife called the great knife. In technical terms, it’s a chef’s knife. Given how it looks, we can tell that Pyramid Head falls on the carbon steel side of the carbon steel vs stainless steel debate.
Gordon Ramsay vs Pyramid Head, anybody?
Man-At-Arms: Reforged shows us that though the great knife is a heavy and cumbersome weapon, the average man can actually swing it around so long as they use both hands. James can even use the great knife in Silent Hill II as an unlockable weapon and he’s just a guy.
If you want to drag around the great knife while patrolling hallways and swing it one-handed in big overhead arcs like Pyramid Head, you’d need some real strength. You wouldn’t have to be superhumanly strong, but certainly stronger than the average man.
Now, to cram the great knife through metal walls like Pyramid Head does in Arcade and the film and to cut a man in half like the Bogeyman version of Pyramid Head does in Homecoming? That takes some superhuman strength.
–Pyramid Head had a bizarre tongue-like appendage that came out of a hole in the side of his mask in Silent Hill 2. Think the mouths-within-a-mouths from Alien. A lot of people don’t know about the tongue because you only see it if you let Pyramid Head grab you, and even the most rookie of video game players can figure out that standing within grab range of Pyramid Head is a bad idea.
–It’s sort of unclear, but in the movie and Arcade Pyramid Head seemed able to summon swarms of giant insects.
–Pyramid Head defeated a demoness in a bizarre demonic pokemon battle in Revelations.
–In Dead by Daylight, Pyramid Head got a buff to his power that lets him pull off minor reality warping feats. Don’t freak out over “reality warping feats,” Jason fans, “minor” is there for a reason.
In Dead by Daylight, guest characters from other settings sometimes have their powers and abilities changed for the benefit of gameplay under the story justification that the Entity, the magic spider that controls the Dead by Daylight setting, either gives them extra powers or changes their preexisting powers to make them fit the “chase and hook people” formula. Amanda from Saw got the ability to spawn reverse bear traps on her victims. Ghost Face was just a dude when the Entity abducted him, but the Entity gave him creepy stealth powers to make him a better killer and the ability to make his trenchcoat tassels float because the magic spider thinks it’s cool. Freddy Krueger got a buff in that he can make people have micro-naps at will and put them to sleep with a touch, but he also got a debuff where he has to obey physical rules even while in the dreamworld. He can’t walk through doors and walls, for instance.
For Pyramid Head, the Entity gave him a power called rites of judgement. Pyramid Head can gouge the ground with his great knife and drag it to create creepy looking fissures filled with blood and barbed wire. These fissures eventually vanish, but survivors that move over them quickly suffer torment. Torment reveals the survivor’s location to Pyramid Head in the form of a pulsing red light and heartbeat sound and well, torments survivors. It causes them pain and fills the corner of their vision with blood veins and razor blades. If a survivor is in the dying state (bleeding out on the ground and unable to do anything but crawl), Pyramid Head can send them to a torture cage based on the cages in the Misty Day, Remains of Judgement painting where they have to struggle to keep from dying from the big spikes stabbed through their arms.
Pyramid Head can use his rites of judgement power to unleash an attack called judgement of the damned where he sweeps the blade forward creating a brief wave of jagged metal bits on the ground that damage survivors.
Finally, Pyramid Head can summon bits of metal and barbed wire to imprison victims before finishing them off by stabbing them with his great knife. This is his mori, the Dead by Daylight version of a finishing move. When you play as the killer in Dead by Daylight, you typically can’t kill victims. You have to drag them to meathooks and sacrifice them to the magic spider. But with your mori move, you can outright kill victims.
Surviving
–As seen in his boss fight in Silent Hill 2, Pyramid Head’s…pyramid head…is bulletproof. James really should have aimed for the big white body beneath the metal pyramid.
Come on James. Just aim a little lower. Drop to your knees, go prone, don’t just shoot at the big metal head!
–Pyramid Head’s body has a degree of bullet durability as seen in Silent Hill: The Arcade, but he is NOT bulletproof. Shooting him enough times drives him off and lets you save his victim. If you don’t shoot him enough, he kills his victim and the blood is on your hands!
…I guess that potential guilt is something like the psychodrama in Silent Hill 2–in the same way that a hamburger is something like a steak.
–During Pyramid Head’s silly pokemon battle in Silent Hill: Revelations, he takes a stab to the gut which makes him roar in pain but doesn’t slow him down any.
Jason
“There’s a legend ‘round here. A killer buried, but not dead. A curse on Crystal Lake. A death curse. Jason Voorhees’s curse. They say he died as a boy, but he keeps coming back. Few have seen him and lived. Some have even tried to stop him. No one can. People forget he’s down there…waiting.”
Jason Interviewed By Arsenio Hall.
The Darkest Side of Night, From Part VIII
Jason’s Kills (Over 20 minutes!)
The One Good Scene From The Travesty That Is Jason Goes To Hell
Jason Defeats Four Armed Guards
Well, Friday the 13th Part IV being titled The Final Chapter sure is amusing in hindsight, isn’t it?
After Tommy Jarvis killed Jason in Part IV, Jason spent years rotting in the ground. He was dead-dead, as opposed to the mostly dead he was before. I fall firmly on the “Jason drowned” side of the debate. “Jason wasn’t supernatural until Part IV,” yeah right, he pulled off Part IV with a hole in his head.
If Tommy Jarvis had left well enough alone, Jason would still be dead-dead. But after a crazed paramedic dressed up as Jason and did a killing spree at Tommy’s halfway house in Part V, Tommy had to make sure that Jason was dead-dead. His hallucinations of Jason wouldn’t stop otherwise. He decided to travel to Jason’s gravesite, dig him up, and burn him. Jason might have bounced back from drowning, hanging, and insane amounts of head trauma but ashes? The boy isn’t Dracula.
Tommy’s plan might have gone alright, but he had to stab Jason with a piece of metal fence in anger before setting him on fire. This piece of metal attracted a random bolt of lightning and not only resurrected Jason but made him more powerful than he had ever been. While only somewhat superhuman before, he was very superhuman now. Jason could now rip a man’s arm off with a casual tug, fight not-Carrie (not the be confused for not-Carrie from Silent Hill), and even fight Freddy Krueger, the Dream Master and wanna-be EC Comics host himself.
Tommy managed to defeat Jason again by luring him out to Camp Crystal Lake and drowning him with chains and a timely assist from a boat motor. But this didn’t kill Jason so much as make him sleep. I guess he needs oxygen to function? Are his lungs anything more than maggot farms at his stage of decomposition? Whatever. Submerging Jason in water long enough flips his off switch. That’s just how it is.
Jason woke up in VII when not-Carrie (again, not to be confused with Silent Hill’s not-Carrie) accidentally used her psychic powers to revive him. You see, she was trying to resurrect her dad who was also drowned in Crystal Lake and well, she cast pk resurrection on the wrong body. Woops. Not-Carrie gets it right at the climax of her movie and her dad pops out of the water to tie chains around Jason again and put him right back where he was at the start of the film.
Then Jason woke up in VIII for a boat ride to NYC.
Jesus. Does Camp Crystal Lake have a curse or something?
Well, actually, yeah…
It’s got a DEATH CURSE!
It was such a shame Crazy Ralph checked out of the series before Jason got his hockey mask…
After punching a dude’s head off (clearly the highlight of the film), Jason chases the final boy and girl into the sewers of New York where a passing worker informs us that the sewers flood with toxic waste every night at midnight.
Huh.
That must have been a bitch and a half to get by the city council.
Jason gets caught in the toxic deluge, and though he looks like the Toxic Crusader, he lacks Toxie’s innate immunity to toxic waste and dissolves leaving only a little Jason ghost-boy behind.
Here is where the continuity gets Universal Horror levels of muddled–which when you think about it is appropriate given the Frankenstein influence on Jason, particularly in VI where they play Alex Cooper’s Feed My Frankenstein.
Somehow, Jason regenerated from his toxic waste bath and returned to guarding Camp Crystal Lake in Jason Goes to Hell. The one good thing from Jason Goes to Hell is the opening where Jason gets blown to kingdom come. That’s it. I’m not going to talk about the rest of the film because it’s awful.
At the end of Jason Goes to Hell, Jason does indeed go to Hell, but in the tenth film in the series, Jason X, Jason somehow got out of Hell, or Jason Goes to Hell never happened (preferable), and wound up in a government holding facility. And then he winds up in the future. And in outer space. And becomes a cyborg.
I’m not going to be strict with Jason’s continuity. I’m giving Pyramid Head feats from the Silent Hill movies. It’s only fair Jason gets feats from all his films.
Though Jason is one bad dude (143 kills!), he’s not pure evil. Though Jason did make a grab at young Tommy Jarvis in IV, VI shows us him sparing a cabin full of little girls. Kane Hodder, who portrayed Jason in VII, VIII, Goes to Hell, X, and the video game insisted that Jason would never harm a child or a dog. Jason simply isn’t like Freddy or Michael. He doesn’t go out into the world looking for people to kill. He specifically goes after those that trespass on Camp Crystal Lake grounds because he associates adults that come to Camp Crystal Lake with the councilors that let him drown as a child and the councilor that beheaded his mom.
Jason kills because of a deep pain inside himself just as Pyramid Head kills because of a deep pain inside another.
And money. They both kill because they make their rights holders a lot of money when they kill.
Stalking
Okay. The big question of the match is this:
Can Jason teleport?
Well, he certainly can in video games. MK X gave Jason the ability to walk through fog and reappear behind his opponent and Friday the 13th: The Game gave Jason not one, but two forms of teleportation. Jason can pick a spot on a map and teleport to it and he can “shift” where he acts like the camera from Evil Dead and zooms around in a semi-disembodied state where he’s invisible and intangible to victims but can’t pass through walls or doors.
But can Jason teleport in the movies?
It’s not a easy question to answer.
It’s easy to say that he’s just moving really fast off-camera in the movies up until Jason Takes Manhattan.
Take this scene here:
A guy runs from Jason across the deck of a ship and boom, he’s somehow right there by the railing. Okay, maybe he pulled off some awesome redneck ninja moves to get there before the guy.
But then the guy climbs up the mast and Jason is somehow right beside him.
It’s like something out of Looney Tunes!
Or how about this scene where Jason kills Kelly Hu at a disco:
She runs into the middle of a circular room. She looks at Jason. She looks away from Jason. Jason is somehow right in front of her. Then she loses track of Jason–in a circular room that she’s in the center of.
You know what? I’m going to say Jason can teleport.
Is it really that much of a stretch? The guy is already an unkillable zombie-revenant who might also be a deadite from Evil Dead depending on whether or not you accept crossovers as canon.
There’s a 19 minute video by Film Theory on whether or not Jason can teleport, and they come down firmly on the “no you can’t” side of the debate.
I go to disagree with them. When the guy climbs the mast, he’s looking back down at Jason. He takes his eyes off Jason and Jason is right there throwing him off–no spring, no leap, he’s just there. I also don’t buy the way they brush off the Kelly Hu scene.
“It’s just drugs and stress.” No. No. Come on now. We already have a character in the movie that’s mentally compromised and she gets haunted by visions of kid Jason. That would have happened to Kelly if she was zonked out of her mind hard enough to see things that weren’t there. Jason haunting the mentally compromised with his kid self goes all the way back to the first Friday the 13th.
Slashing
–Has a score of 143, which gives him the greatest score of any slasher ever.
VI
–As his first act as a new and improved super-zombie, he punches clean through a man’s chest and rips out his heart. Fatality!
–Stabs a man with a spear made by tearing a pole out of a cemetery fence and tosses him over his shoulder like hay.
–Grabs a man’s arm and flings him so hard his arm comes off in Jason’s hand and he dies when his body hits a tree. Even Jason is surprised by this kill and looks at the arm like “Damn. I really HAVE gotten stronger.”
–Slams a woman’s head so hard and so fast into the wall of an RV that it makes an imprint.
–Kills a man by throwing a knife into his head from a decent distance–and giving the dev team on F13: The Game the justification to give Jason a stock of throwing knives to attack from range with.
–Head Crush!
–Folds a man to death like an accordion.
VII
–Jason gets another kill with a throwing knife, so all that decomposition has done nothing to his aim.
–Punches a man through the back with one hand and breaks his neck with the other.
–Bursts through a door.
–Bursts through a wall.
–Head Crush!
–Throws a girl out a window with one hand.
VIII
–Missed with a spear gun. I’m going to chalk that one up to a bad manufacturer. Jason has proven that he’s a crack shot.
God, doesn’t that sound weird? Jason Voorhees is a crack shot. Weird, but true.
–Grabs a hot coal and sticks it in a guy’s chest.
See? This is why Jason is the god of slashers. The boy is a born showman. Two movies ago, he started pulling KALI MAAAA’S on people and he thought “what could I do to spice things up?”
Instead of sticking my hand in a chest cavity, how about sticking in something else?
Good boy, Jason. Mommy’s proud of you.
–Throws a druggie mugger against a pipe so hard it breaks. But then again, this was Koch era NYC, so maybe the pipe was just fragile.
–Punches a guy’s head clean-off his shoulders. Head Crush? Maybe not, but definitely cool. Head Punch!
IX
–Jason doesn’t really do anything as he’s body-hopping in this film.
–Oh god this was such an awful film.
–Just move on, move on. The thing you want to see is in the surviving section anyway.
X
–Defeats 4 armed soldiers using a combination of misdirection, stealth, and a chain.
–Throws a man against a secure metal door so hard the door fell down and he died. Keep in mind this was a door in a prison facility designed to hold Jason.
–Stabs through the metal door on a cryopod wounding a woman on the other side.
–Freezes a woman’s head in liquid nitrogen and shattered it on a table. Head Shatter!
Wildstorm Comics
–Hacks his way through a paramilitary team. Think the opening to Jason X but bigger.
–Destroys an attack helicopter by throwing his machete at it.
Yes.
He killed a helicopter by throwing his machete at it.
You know, forget what I said about how his aim wasn’t affected by decomposition. It was affected.
It made his aim better.
Surviving
VI
–This is the first movie in the series where Jason gets shot, and it’s pretty clear bullets don’t stop him. A handgun fired at his body does nothing. A handgun fired at his head just knocks his head back for a second. A shotgun only knocks him to the ground for a second.
–Unharmed by being set on fire.
–The final girl takes a boat motor to his head which causes him to let go of Tommy and fall asleep in Camp Crystal Lake’s crystal lake.
VII
–This is the film for durability feats. Since Jason is fighting Not-Carrie, a lot of telekinetic violence is inflicted upon Jason. Jason was:
Electrocuted via a neat combo involving roots, a powerline, and a puddle. I like it when telepaths think creatively.
Smacked by a flying couch.
Headbutted by a decapatated head stuck to a potted plant.
Crushed by a roof.
Popped in the head by a lamp fixture hard enough to knock him through some stairs.
Scanner’ed, which means Tina tried exploding his head with her powers. This blew up Jason’s mask and caused cheese-whiz like brain-good to seep out of his head. I guess Jason doesn’t need a brain to think? Well, he doesn’t need other functional organs to move around and stuff, so why would he need a brain to think? It actually does make a bit of sense.
Choked and hung by a wire from a lamp fixture.
Dropped down a hole Tina opened in the floor.
Pierced by several nails, one of which gets him right in the forehead. But as its already been established, Jason doesn’t need his brain to think.
Burned from head-to-toe, and fun fact–it set the record for longest uncontrolled burning stunt in a film. This is why Kane Hodder is the Jason.
Caught in a building-level explosion.
All of this did little to Jason besides slow him down.
–Oh yeah. Not-Carrie’s boyfriend shoots Jason twice with a handgun at the end. It doesn’t do much.
VIII
–More bullets, more uselessness.
–Casually took a beat down from a trained boxer. In light of his other feats, this isn’t very impressive, but Kane Hodder actually had the actor go at him full force to make it look good.
The man simply is Jason.
Boys preordered the Elvira special edition of In Search of Darkness Part II.
Men preordered the Kane Hodder special edition.
–Jason is electrocuted by the third rail in the subways of New York. That’s 6,000 volts at 10,000 amps which means a wattage of 6,000,000.
For comparison, execution in the electric chair involves 2,000-2,200 volts at 7 to 12 amps for a maximum wattage of 26,400.
They tell you not to touch the third rail for a very good reason.
–Jason is disintegrated by toxic waste, but it takes a while before he goes full Wicked Witch and melts.
IX
–The FBI blows Jason away like he has incriminating evidence on Hillary Clinton. They go at him with machine guns, shotguns, pistols, and eventually blow him to pieces with what might be a mortar. It’s kind of hard to tell because the special effects are as crappy as the rest of the film.
Jason makes really stupid noises during the scene.
X
–Jason is defeated by an android woman straight out of 90’s Image Comics, but only after absorbing a lot of fire from future guns developed by an FTL culture.
Wildstorm Comics
–Jason loses half his torso to a grenade launcher and regenerates in front of a soldier’s eyes like he’s Deadpool.
Who Wins?
Jason puts a big pyramid head next to momma Voorhee’s mummy head.
I hate to say it, but Jason kind of blows out Pyramid Head.
In terms of slashing, they’re about equal, but Jason has a slight edge (ha ha). They both can stab through metal and they both can do horrible things to the human body with their bare hands, but Jason was able to knock down a metal door just by throwing a man against it in Jason X. Pyramid Head was able to cut through an elevator door in the Silent Hill movie with his great knife, but Jason was able to cut through the door of cryo-chamber with just his machete.
As strong as Pyramid Head is, Jason is just a tad stronger.
Jason is also better at fighting at range. Pyramid Head has one ranged attack that’s telegraphed and comes with a cooldown. But Jason can just throw stuff, and he’s very good at throwing stuff. He killed a helicopter by throwing a machete. That’s some skill. I guess when you live alone in the woods you have to find some hobby to amuse yourself. Jason’s was throwing sharp objects.
Jason’s edge in durability is more evident than his edge in strength. Pyramid Head doesn’t have anything close to Jason’s durability feats from Jason Takes Manhattan, Jason Goes to Hell, Jason X, and the Wildstorm comics. If you shoot Pyramid Head enough in The Arcade, he abandons his target and runs away. If you shoot Pyramid Head enough in Book of Memories, he dies. But you can unload all you like at Jason. It’s not going to do anything to him. It might not even knock him down.
But the biggest advantage Jason has isn’t in surviving.
The biggest advantage Jason has is in stalking.
Jason is ridiculously better at speed and stealth than Pyramid Head. Go ahead and say that, for the sake of argument, Jason can’t teleport. He’s fast enough off-camera to make it seem that he’s teleporting enough that video game developers just give him that ability.
What’s Pyramid Head in comparison? A dude that walks slow and scrapes a sword against the ground.
Pyramid Head takes whatever weird organ gives him vision off Jason for a moment and Jason is sticking a machete in his back. Pyramid Head’s Dead By Daylight powers aren’t going to help him detect Jason. In the game, crouch-walking over Pyramid Head’s trails is enough to prevent them from activating and Jason is a very light stepper.
Poor Pyramid Head. With a sweep through the categories, Jason takes the win and Manhattan. Pyramid Head has enough weird powers to keep things interesting. He can summon insects and debris to keep things interesting, but in the end Pyramid Head can only delay the inevitable.
Pyramid Head is as dead as his franchise.
Music Track Name Ideas
C Rank: Supernatural Slashers
B Rank: Silent Slashers
A Rank: Masked Monster Men
S Rank: Death Curses
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